The Division 2 might have the first successful looter launch since Borderlands 2 in 2012, in a genre that notoriously struggles up front.
more because I think their gameplay is far more fun, and I’m less of a fan of cover-based mechanics that pervadeand now its sequel. Early on here, old problems emerge like underpowered skills , instant-deaths when enemies pop up of areas behind you in tiny spaces, and general clunkiness that comes with trying to navigate crowded environments where being out of cover for even half a second can find you melted., however, has dramatically improved the game as a solo experience.
binding together the story so far other than “DC is under attack by gangs, kill the gangs, restore services, get supplies.” I think I’ve seen about two minutes of cutscenes in 13 hours, and even atmospheric storytelling seems to have been reduced, as audio logs I pick up only play automatically like 20% of the time for some reason, and I have to dig through my archives to find them.
The game has settled into a rhythm of “go to a zone, clear all the side things, clear all the main things, go the next zone,” which is about as Ubisoft as you can get. But the diversity of the missions and activities is nice. Even if the process is the same and the goals of the missions are usually pretty generic no two have ever felt the same so far, even the side missions. Though in a way, with the lack of a central story, the game can feel like one massive collection of side missions.
I have not yet been to the Dark Zone or done PvP yet. I don’t know how long it will take me to get to the promised land of all this endgame content. Part of me wishes these games had a “skip to the endgame” button sometimes because it feels like I’m doing thirty hours of prep work just for that, butdoes excel at the 1-30 leveling/story process as well, and I guess that shouldn’t be missed.
Simply put, there is a massive amount of content here, the game is not broken so you can easily play through it, and at its base, it’s very fun. No, I don’t prefer gameplay to other titles in the genre, but releasing a full, coherent, working game goes a long way in this day and age, and it appears
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